libevent事件状态改变
#include
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#include "event2/event.h"
#include
void stdin_callback(evutil_socket_t fd,short what,void *arg)
{
char buf[1024];
struct event* ev = (struct event*)arg;
printf("stdin_callback start\n");
int ret = read(fd,buf,sizeof(buf));
buf[ret] = '\0';
printf("buf %s\n",buf);
printf("stdin_callback end\n");
event_del(ev);
}
int main()
{
struct event_base *base = event_base_new();
struct event *ev0 = event_new(base,STDIN_FILENO,0,NULL.NULL);
event_assign(ev0,base,STDIN_FILENO,EV_READ|EV_PERSIST,stdin_callback,ev0);
event_add(ev0,NULL);
struct event *ev1 = event_new(base,STDIN_FILENO,0,NULL.NULL);
event_assign(ev1,base,STDIN_FILENO,EV_READ|EV_PERSIST,stdin_callback,ev1);
event_add(ev1,NULL);
/*event loop*/
event_base_dispatch(base);
event_base_free(base);
event_free(ev0);
event_free(ev1);
return 0;
}
文章标题:libevent事件状态改变
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