井字棋的java代码,JAVA井字棋

java 编写井字棋

我说下我的想法:

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看坐标: 横坐标一致

或纵坐标一致

还有就是/.\两种情况下 固定的位置你事先固定好

当三个点都有了棋子就一直线

谁能帮我用java编一个井字棋~~救命~~我把全部的分都给他了

import java.awt.Graphics;

import java.awt.GridLayout;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JFrame;

import javax.swing.JPanel;

public class NinePannel extends JFrame{

public NinePannel(){

this.setSize(320,340);

this.setLayout(new GridLayout(3,3));

for(int i=0;i9;i++){

this.add(new MyPanel());

}

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

this.setVisible(true);

}

class MyPanel extends JPanel{

int i=-1;

public MyPanel(){

this.setSize(100,100);

this.addMouseListener(new MyListener(this));

}

public void paint(Graphics arg0) {

super.paint(arg0);

arg0.drawRect(0, 0, 100, 100);

if(i!=-1){

if(i%2==0){

arg0.drawOval(0, 0, 100, 100);

}else{

arg0.drawLine(0, 0, 100, 100);

arg0.drawLine(100, 0, 0, 100);

}

}

i++;

}

class MyListener extends MouseAdapter{

MyPanel myPanel;

public MyListener(MyPanel myPanel){

this.myPanel = myPanel;

}

public void mousePressed(MouseEvent arg0) {

myPanel.repaint();

}

}

}

public static void main(String[] args){

new NinePannel();

}

}

用Java做井字棋游戏

以前写过一个java的井字棋 ,

其中的重点是要判断每走一步后,是否有比赛的结果(输,赢,平)

可以使用swing 来作为外观进行显示.

表示棋盘如下

0 1 2

3 4 5

6 7 8

定义一个二维数组,每次走完后,匹配该数组, 如果匹配成功就赢了

int[][] WIN = { { 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 }, { 0, 3, 6 }, { 1, 4, 7 }, { 2, 5, 8 }, { 0, 4, 8 },

{ 2, 4, 6 } };

效果图

当然了,因为井字棋比较简单, 可以写一个比较简单的判断局势,然后自动下棋的AI .

(AI使用了很多的if else判断, 比如人现在的情况是什么样的,有几个棋子连在一起了,电脑自己的情况是怎么样的)

求JAVA编程题"井字棋"

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

public class TicTacToe extends JApplet

{

private JTextField rows=new JTextField("3");

private JTextField cols=new JTextField("3");

private static final int BLANK=0,XX=1,OO=2;

class ToeDialog extends JDialog

{

private int turn=XX;

ToeDialog(int cellsWide,int cellsHigh)

{

setTitle("The game itself");

Container cp=getContentPane();

cp.setLayout(new GridLayout(cellsWide,cellsHigh));

for(int i=0;icellsWide*cellsHigh;i++)

cp.add(new ToeButton());

setSize(cellsWide*50,cellsHigh*50);

setDefaultCloseOperation(DISPOSE_ON_CLOSE);

}

class ToeButton extends JPanel

{

private int state=BLANK;

public ToeButton()

{

addMouseListener(new ML());

}

public void paintComponent(Graphics g)

{

super.paintComponent(g);

int x1=0,y1=0;

int x2=getSize().width-1;

int y2=getSize().height-1;

g.drawRect(x1,y1,x2,y2);

x1=x2/4;

y1=y2/4;

int wide=x2/2,high=y2/2;

if(state==XX)

{

g.drawLine(x1,y1,x1+wide,y1+high);

g.drawLine(x1,y1+high,x1+wide,y1);

}

if(state==OO)

g.drawOval(x1,y1,x1+wide/2,y1+high/2);

}

class ML extends MouseAdapter

{

public void mousePressed(MouseEvent e)

{

if(state==BLANK)

{

state=turn;

turn=(turn==XX?OO:XX);

}

else

state=(state==XX?OO:XX);

repaint();

}

}

}

}

class BL implements ActionListener

{

public void actionPerformed(ActionEvent e)

{

JDialog d=new ToeDialog(Integer.parseInt(rows.getText()),Integer.parseInt(cols.getText()));

d.setVisible(true);

}

}

public void init()

{

JPanel p=new JPanel();

p.setLayout(new GridLayout(2,2));

p.add(new JLabel("Rows",JLabel.CENTER));

p.add(rows);

p.add(new JLabel("Columns",JLabel.CENTER));

p.add(cols);

Container cp=getContentPane();

cp.add(p,BorderLayout.NORTH);

JButton b=new JButton("go");

b.addActionListener(new BL());

cp.add(b,BorderLayout.SOUTH);

}

public static void main(String[] args)

{

TicTacToe test=new TicTacToe();

JFrame frame=new JFrame("TicTacToe");

frame.addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

});

frame.getContentPane().add(test);

frame.setSize(100,100);

test.init();

test.start();

frame.setVisible(true);

}

}


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