华容道java代码,Java实现华容道
用java编程 华容道游戏
import java.awt.*;
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import java.awt.event.*;
public class MoveExample
{
public static void main(String args[])
{
new Hua_Rong_Road();
}
}
class Person extends Button implements FocusListener
{
int number;
Color c = new Color(255,245,170);
Person(int number,String s)
{
super(s);
setBackground(c);
this.number = number;
c = getBackground();
addFocusListener(this);
}
public void focusGained(FocusEvent e)
{
setBackground(Color.red);
}
public void focusLost(FocusEvent e)
{
setBackground(c);
}
}
class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener
{
Person person[] = new Person[10];
Button left,right,above,below;
Button restart = new Button("重新开始");
public Hua_Rong_Road()
{
init();
setBounds(100,100,320,360);
setVisible(true);
validate();
addWindowListener( new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
);
}
public void init()
{
setLayout(null);
add(restart);
restart.setBounds(100,320,120,25);
restart.addActionListener(this);
String name[] = {"曹操","关羽","张飞","刘备","赵云","黄忠","兵","兵","兵","兵"};
for(int k = 0;kname.length;k++)
{
person[k] = new Person(k,name[k]);
person[k].addMouseListener(this);
person[k].addKeyListener(this);
add(person[k]);
}
person[0].setBounds(104,54,100,100);
person[1].setBounds(104,154,100,50);
person[2].setBounds(54,154,50,100);
person[3].setBounds(204,154,50,100);
person[4].setBounds(54,54,50,100);
person[5].setBounds(204,54,50,100);
person[6].setBounds(54,254,50,50);
person[7].setBounds(204,254,50,50);
person[8].setBounds(104,204,50,50);
person[9].setBounds(154,204,50,50);
person[9].requestFocus();
left = new Button();
right = new Button();
above = new Button();
below = new Button();
add(left);
add(right);
add(above);
add(below);
left.setBounds(49,49,5,260);
right.setBounds(254,49,5,260);
above.setBounds(49,49,210,5);
below.setBounds(49,304,210,5);
validate();
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyPressed(KeyEvent e)
{
Person man = (Person)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_DOWN)
{
go(man,below);
}
if(e.getKeyCode()==KeyEvent.VK_UP)
{
go(man,above);
}
if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
go(man,left);
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT)
{
go(man,right);
}
}
public void mousePressed(MouseEvent e)
{
Person man = (Person)e.getSource();
int x = -1,y = -1;
x = e.getX();
y = e.getY();
int w = man.getBounds().width;
int h = man.getBounds().height;
if(yh/2)
{
go(man,below);
}
if(yh/2)
{
go(man,above);
}
if(xw/2)
{
go(man,left);
}
if(xw/2)
{
go(man,right);
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void go(Person man,Button direction)
{
boolean move = true;
Rectangle manRect = man.getBounds(); //什么意思??
int x = man.getBounds().x; //又不懂了
int y = man.getBounds().y;
if(direction==below)
{
y = y+50;
}
else if(direction==above)
{
y = y-50;
}
else if(direction==left)
{
x = x-50;
}
else if(direction==right)
{
x = x+50;
}
manRect.setLocation(x,y);
Rectangle directionRect = direction.getBounds();
for(int k = 0;k10;k++)
{
Rectangle personRect = person[k].getBounds();
if((manRect.intersects(personRect))(man.number!=k))
{
move = false;
}
}
if(manRect.intersects(directionRect))
{
move = false;
}
if(move==true)
{
man.setLocation(x,y);
}
}
public void actionPerformed(ActionEvent e)
{
dispose();
new Hua_Rong_Road();
}
}
这是我们课本上的,颜色不一样,其他的都差不多,不过是用awt组件写的,你应该是要用swing写的吧,照这个改改吧...
用Eclipse怎么写华容道问题
package huaroad;
import java.util.*;
import com.siemens.mp.io.*;
import com.siemens.mp.game.*;
import java.io.IOException;
import javax.microedition.lcdui.*;
// 游戏类
public class HRGame extends Canvas implements CommandListener, Backable
{
private static int BLOCKSIZE = 0; // 每块大小
private static int IMGOFFSET = 0; // 名字图片对于边框的偏移量
// 布局定义 (4*5)块
// 0-空, 1~4-兵, 5-张飞, 6-赵云, 7-马超, 8-黄忠, 9-关羽, 10-曹操
private static final byte gamelayout[][][] = {
{ // 横刀立马
{ 5,10,10, 6 },
{ 5,10,10, 6 },
{ 7, 9, 9, 8 },
{ 7, 2, 3, 8 },
{ 1, 0, 0, 4 },
},
{ // 过五关
{ 1,10,10, 3 },
{ 2,10,10, 4 },
{ 5, 5, 6, 6 },
{ 7, 7, 8, 8 },
{ 0, 9, 9, 0 },
},
{ // 水泄不通
{ 1,10,10, 5 },
{ 2,10,10, 5 },
{ 6, 6, 7, 7 },
{ 8, 8, 9, 9 },
{ 3, 0, 0, 4 },
},
{ // 小燕出巢
{ 5,10,10, 6 },
{ 5,10,10, 6 },
{ 7, 7, 8, 8 },
{ 1, 9, 9, 3 },
{ 2, 0, 0, 4 },
},
{ // 进在咫尺
{ 1, 5, 6, 7 },
{ 2, 5, 6, 7 },
{ 8, 8, 3, 4 },
{ 9, 9,10,10 },
{ 0, 0,10,10 },
},
{ // 左右夹击
{ 1,10,10, 2 },
{ 5,10,10, 6 },
{ 5, 9, 9, 6 },
{ 7, 3, 4, 8 },
{ 7, 0, 0, 8 },
},
{ // 重兵挡道
{ 5,10,10, 6 },
{ 5,10,10, 6 },
{ 1, 2, 3, 4 },
{ 7, 9, 9, 8 },
{ 7, 0, 0, 8 },
}
};
private static final byte posSxy[][] = { // 各布局光标起始位置(x,y)
{ 1, 4 }, { 0, 4 }, { 1, 4 }, { 1, 4 }, { 0, 4 },
{ 1, 4 }, { 1, 4 }
};
private static final Command COMMANDS[] = { // 定义菜单
new Command("继续游戏", 4, 0),
new Command("新游戏", 1, 1),
new Command("退出", 6, 2),
new Command("按键设置", 1, 3),
new Command("帮助信息", 1, 4)
};
public byte ctrlkey[] = { // 按键定义(初始按键)
'4', // left - 4
'6', // right - 6
'2', // up - 2
'8', // down - 8
'5', // select - 5
};
private Command SndCmd, VibCmd;
final private static String openSnd="开启声音", closeSnd="关闭声音", openVib="开启振动", closeVib="关闭振动";
public boolean Snd, Vib;
private byte grid[][] = new byte[4][5]; // 游戏布局矩阵
private int posx, posy; // 当前光标位置
private int oldx, oldy; // 上次光标位置
private int offx, offy; // 棋子的大小偏移量(相对于当前块)。
// 比如当前块是曹操的右上角,那么offx=-1,offy=1
// 表示x负方向还有一块,y的正方向有一块
private int steps, tmpstep; // 已走步数
private Image nameImg[]; // 名字图片(由于可写文字太大,所以用图片)
private SelNew gamelist;
private Display display;
private Quitable winQuit;
private boolean selected, gameOver; // 是否选中/是否游戏结束
private ExtendedImage ExScreenImg; // 扩展图片作为绘图缓存(Siemens扩展)
private Graphics Exg; // 缓存的Graphics对象
private MelodyComposer melody; // midi播放(Siemens扩展)
public HRGame()
{
if (getHeight() 64) // 根据屏幕高度得到图形尺寸,以便针对不同机型
{
// 6688i使用
BLOCKSIZE = 15; // 每块大小
IMGOFFSET = 3; // 名字图片对于边框的偏移量
}
else
{
// 3118使用
BLOCKSIZE = 12;
IMGOFFSET = 1;
}
nameImg = new Image[26]; // 载入名字图片
try
{
nameImg[0] = Image.createImage("images/zhang.png"); // 张
nameImg[1] = Image.createImage("images/zhang2.png"); // 张(反色)
nameImg[2] = Image.createImage("images/fei.png"); // 飞
nameImg[3] = Image.createImage("images/fei2.png"); // 飞(反色)
nameImg[4] = Image.createImage("images/zhao.png"); // 赵
nameImg[5] = Image.createImage("images/zhao2.png"); // 赵(反色)
nameImg[6] = Image.createImage("images/yun.png"); // 云
nameImg[7] = Image.createImage("images/yun2.png"); // 云(反色)
nameImg[8] = Image.createImage("images/ma.png"); // 马
nameImg[9] = Image.createImage("images/ma2.png"); // 马(反色)
nameImg[10] = Image.createImage("images/chao.png"); // 超
nameImg[11] = Image.createImage("images/chao2.png"); // 超(反色)
nameImg[12] = Image.createImage("images/huang.png"); // 黄
nameImg[13] = Image.createImage("images/huang2.png"); // 黄(反色)
nameImg[14] = Image.createImage("images/zhong.png"); // 忠
nameImg[15] = Image.createImage("images/zhong2.png"); // 忠(反色)
nameImg[16] = Image.createImage("images/guan.png"); // 关
nameImg[17] = Image.createImage("images/guan2.png"); // 关(反色)
nameImg[18] = Image.createImage("images/yu.png"); // 羽
nameImg[19] = Image.createImage("images/yu2.png"); // 羽(反色)
nameImg[20] = Image.createImage("images/cao.png"); // 曹
nameImg[21] = Image.createImage("images/cao2.png"); // 曹(反色)
nameImg[22] = Image.createImage("images/c.png"); // 操
nameImg[23] = Image.createImage("images/c2.png"); // 操(反色)
nameImg[24] = Image.createImage("images/bing.png"); // 兵
nameImg[25] = Image.createImage("images/bing2.png"); // 兵(反色)
}
catch(IOException ioexception) { }
ExScreenImg = new ExtendedImage(Image.createImage(104, getHeight())); // 新建绘图缓存
Exg = ExScreenImg.getImage().getGraphics(); // 缓存绘图的Graphics对象
melody = new MelodyComposer(); // 新建midi
Snd = true; // 音效开启
Vib = true; // 震动开启
/////////////////////////////////////////////
// 读取按键设置 共7字节,依次表示:左按键、右按键、上按键、下按键、选中按键、音效、震动
try
{
byte bflag[] = new byte[2];
bflag[0] = bflag[1] = 1;
File keyfile = new File();
int fid = keyfile.open("CtrlKey"); // 打开文件(Siemens扩展)
if(keyfile.length(fid) 0) keyfile.read(fid, ctrlkey, 0, 5); // 读取按键参数到ctrlkey
if(keyfile.length(fid) 5) keyfile.read(fid, bflag, 0, 2); // 读取文件
Snd = (bflag[0] == 1); // 音效参数 (1-开启,其他-关闭)
Vib = (bflag[1] == 1); // 震动参数 (1-开启,其他-关闭)
keyfile.close(fid);
}
catch(IOException ioexception) { }
catch(NullPointerException npe){ }
//////////////////////////////////////////////
if (Snd) SndCmd = new Command(closeSnd, Command.OK, 5); // 根据参数设置菜单
else SndCmd = new Command(openSnd, Command.OK, 5);
if (Vib) VibCmd = new Command(closeVib, Command.OK, 6);
else VibCmd = new Command(openVib, Command.OK, 6);
for(int i = 0; i COMMANDS.length; i++) // 添加菜单
addCommand(COMMANDS[i]);
addCommand(SndCmd);
addCommand(VibCmd);
}
public void activate(Display disp, Quitable quitable) // 激活
{
winQuit = quitable;
display = disp;
show();
}
public void getkeys(byte ckeys[]) // 从自定义按键结果设置按键,并显示游戏界面
{
for (byte i=0; i5; i++) ctrlkey[i] = ckeys[i];
show();
}
public void show() // 显示游戏画面
{
display.setCurrent(this);
setCommandListener(this);
}
public void newGame(SelNew gmlist) // 新游戏
{
gamelist = gmlist;
int gnum = gamelist.getSelectedIndex(); // 获取游戏布局编号
int i, j;
for (i=0; i4; i++) // 根据编号初始化游戏矩阵
for (j=0; j5; j++)
grid[i][j] = gamelayout[gnum][j][i];
posx = posSxy[gnum][0]; // 初始化当前光标位置
posy = posSxy[gnum][1];
offx = offy = 0;
steps = 0; // 已走步数为0
gameOver = false;
selected = false; // 没有选中某一块
ExScreenImg.clear((byte)0); // 清空缓存
Exg.drawRect(4, 0, 2+BLOCKSIZE*4, 2+BLOCKSIZE*5); // 画边框
Exg.drawRect(4+BLOCKSIZE, 2+BLOCKSIZE*5, 2+BLOCKSIZE*2, 2);
// 画布局名称
String gname,gname2;
switch(gamelist.getSelectedIndex())
{
case 0:
gname = "横刀"; gname2 = "立马"; break;
case 1:
gname = "过"; gname2 = "五关"; break;
case 2:
gname = "水泄"; gname2 = "不通"; break;
case 3:
gname = "小燕"; gname2 = "出巢"; break;
case 4:
gname = "进在"; gname2 = "咫尺"; break;
case 5:
gname = "左右"; gname2 = "夹击"; break;
default:
gname = "重兵"; gname2 = "挡道"; break;
}
Exg.drawString(gname, 70, 0, Graphics.TOP|Graphics.LEFT);
Exg.drawString(gname2, 70, 13, Graphics.TOP|Graphics.LEFT);
// 画步数
Exg.drawString("步数", 70, 34, Graphics.TOP|Graphics.LEFT);
Exg.setColor(0xffffff);
Exg.fillRect(68, 55, 33, 13);
Exg.setColor(0);
Exg.drawString(Integer.toString(steps), 100, 47, Graphics.TOP|Graphics.RIGHT);
// 画棋子
byte layout[] = {0,0,0,0,0, 0,0,0,0,0}; // 分别表示 10个棋子是否已经处理过,依次为:
// 1~4-兵, 5-张飞, 6-赵云, 7-马超, 8-黄忠, 9-关羽, 10-曹操
for(i=0; i4; i++)
for(j=0; j5; j++)
{
if (grid[i][j] != 0)
if (layout[grid[i][j]-1] == 0) // 如果这个棋子没有画过
{
moveSelbox(i, j, false); // 画一个棋子
layout[grid[i][j]-1] = 1; // 已经画过了,标志置1
}
}
drawSelbox(); // 画选择框
SoundPlay(0); // 播放游戏开始音效
}
protected void paint(Graphics parag)
{
redraw();
}
// 画选择框
private void drawSelbox()
{
if (selected) // 选中状态
{
drawBox(posx, posy, offx, offy, 0xffffff, false, 1, 0);
for (int i=0; i4; i++)
for (int j=0; j5; j++)
{
if (grid[i][j] == 0) drawBox(i, j, 0, 0, 0xffffff, true, 1, 0);
}
drawBox(posx, posy, offx, offy, 0, true, 0, 2);
}
else // 候选状态
{
if (grid[posx][posy] != 0) // 当前块不是空的
{
drawBox(posx, posy, offx, offy, 0xffffff, true, 0, 1);
drawBox(posx, posy, offx, offy, 0, false, 0, 0);
}
drawBox(posx, posy, offx, offy, 0, false, 2, 0); //画外框
}
}
// 移动选择框
// i,j当前块的(x,y)坐标, moving:true-移动到该棋子,false-重画该棋子
private void moveSelbox(int i, int j, boolean moving)
{
int ox = 0;
int oy = 0;
if (grid[i][j] != 0) // 该块不是空的
{
if (i 0) // 左侧
if (grid[i][j] == grid[i-1][j]) ox = -1;// 左侧属于同一个棋子
if (i 3) // 右侧
if (grid[i][j] == grid[i+1][j]) ox = 1; // 右侧属于同一个棋子
if (j 0) // 上面
if (grid[i][j] == grid[i][j-1]) oy = -1;// 上面属于同一个棋子
if (j 4) // 下面
if (grid[i][j] == grid[i][j+1]) oy = 1;// 下面属于同一个棋子
}
if (moving)
{
offx = ox;
offy = oy;
drawSelbox(); // 移动选择框
}
else
drawBox(i, j, ox, oy, 0, false, 0, 1); // 画棋子
}
// 向缓存画棋子或外框:(px,py)焦点格坐标,(ox,oy)整块相对焦点的偏移量,
// color颜色, fill是否填充黑色,bigbox是否大块(分3级),img是否画人名:0-不画、1-正常、2-反色
private void drawBox(int px, int py, int ox, int oy, int color, boolean fill, int bigbox, int img)
{
int gx[] = new int[2];
int gy[] = new int[2];
boolean dir = (ox==0);
if (bigbox != 0)
{
gx[0] = gx[1] = 5;
gy[0] = gy[1] = 1;
}
else
{
gx[0] = 6;
gx[1] = 4;
gy[0] = 2;
gy[1] = 0;
}
if (ox 0)
{
gx[0] += (px+ox)*BLOCKSIZE;
gx[1] += (px+1)*BLOCKSIZE;
}
else
{
gx[0] += px*BLOCKSIZE;
gx[1] += (px+ox+1)*BLOCKSIZE;
}
if (oy 0)
{
gy[0] += (py+oy)*BLOCKSIZE;
gy[1] += (py+1)*BLOCKSIZE;
}
else
{
gy[0] += py*BLOCKSIZE;
gy[1] += (py+oy+1)*BLOCKSIZE;
}
Exg.setColor(color);
if (fill)
Exg.fillRect(gx[0], gy[0], gx[1]-gx[0]+1, gy[1]-gy[0]+1);
else
Exg.drawRect(gx[0], gy[0], gx[1]-gx[0], gy[1]-gy[0]);
if (bigbox == 2)
{
Exg.drawLine(gx[0]+1, gy[0]-1, gx[1]-1, gy[0]-1);
Exg.drawLine(gx[0]+1, gy[1]+1, gx[1]-1, gy[1]+1);
Exg.drawLine(gx[0]-1, gy[0]+1, gx[0]-1, gy[1]-1);
Exg.drawLine(gx[1]+1, gy[0]+1, gx[1]+1, gy[1]-1);
}
else if (bigbox == 3)
{
if (ox != 0)
{
if (py 0 grid[px][py-1]!=grid[px+ox][py-1])
Exg.drawLine((gx[0]+gx[1])/2, gy[0]-1, (gx[0]+gx[1])/2, gy[0]-1);
if (py 4 grid[px][py+1]!=grid[px+ox][py+1])
Exg.drawLine((gx[0]+gx[1])/2, gy[1]+1, (gx[0]+gx[1])/2, gy[1]+1);
}
if (oy != 0)
{
if (px 0 grid[px-1][py]!=grid[px-1][py+oy])
Exg.drawLine(gx[0]-1, (gy[0]+gy[1])/2, gx[0]-1, (gy[0]+gy[1])/2);
if (px 3 grid[px+1][py]!=grid[px+1][py+oy])
Exg.drawLine(gx[1]+1, (gy[0]+gy[1])/2, gx[1]+1, (gy[0]+gy[1])/2);
}
}
Exg.setColor(0);
if (img0)
{
if (grid[px][py] == 10)
{
Exg.drawImage(nameImg[20+img-1], gx[0]+BLOCKSIZE/2+IMGOFFSET, gy[0]+1+IMGOFFSET, 20);
Exg.drawImage(nameImg[22+img-1], gx[0]+BLOCKSIZE/2+IMGOFFSET, gy[0]+BLOCKSIZE, 20);
}
else if (grid[px][py] 5)
Exg.drawImage(nameImg[24+img-1], gx[0]+IMGOFFSET, gy[0]+IMGOFFSET, 20);
else if(dir)
{
Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1], gx[0]+IMGOFFSET, gy[0]+1+IMGOFFSET, 20);
Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1+2], gx[0]+IMGOFFSET, gy[0]+BLOCKSIZE, 20);
}
else
{
Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1], gx[0]+1+IMGOFFSET, gy[0]+IMGOFFSET, 20);
Exg.drawImage(nameImg[(grid[px][py]-5)*4+img-1+2], gx[0]+BLOCKSIZE, gy[0]+IMGOFFSET, 20);
}
}
}
protected void keyPressed(int kcode) // 按键响应
{
if (gameOver) return; // 游戏结束了,不响应
if (selected) // 处于选中状态
{
if (kcode == ctrlkey[4]) // 选择
{
selected = false; // 不选中
drawSelbox();
}
else
{
int tmpx, tmpy;
tmpx = posx;
tmpy = posy;
if (kcode == ctrlkey[0]) // 左移
{
if (offx 0) tmpx += offx;
tmpx --;
if (tmpx 0) tmpx = posx; // 靠边,移不动
else if (grid[tmpx][posy] == 0 grid[tmpx][posy+offy] == 0)
tmpx = posx-1;
else tmpx = posx;
}
else if (kcode == ctrlkey[1]) // 右移
{
if (offx 0) tmpx += offx;
tmpx ++;
if (tmpx 3) tmpx = posx; // 靠边,移不动
else if (grid[tmpx][posy] == 0 grid[tmpx][posy+offy] == 0)
tmpx = posx+1;
else tmpx = posx;
}
else if (kcode == ctrlkey[2]) // move up
{
if (offy 0) tmpy += offy;
tmpy --;
if (tmpy 0) tmpy = posy; // 靠顶,移不动
else if (grid[posx][tmpy] == 0 grid[posx+offx][tmpy] == 0)
tmpy = posy-1;
else tmpy = posy;
}
else if (kcode == ctrlkey[3]) // move down
{
if (offy 0) tmpy += offy;
tmpy ++;
if (tmpy 4) tmpy = posy; // 靠底,移不动
else if (grid[posx][tmpy] == 0 grid[posx+offx][tmpy] == 0)
tmpy = posy+1;
else tmpy = posy;
}
// 重画焦点块
if ( tmpx != posx || tmpy != posy)
{
byte oldbnum = grid[posx][posy];
grid[posx][posy] = grid[posx+offx][posy] = 0;
grid[posx][posy+offy] = grid[posx+offx][posy+offy] = 0;
drawBox(posx, posy, offx, offy, 0xffffff, true, 1, 0);
posx = tmpx;
posy = tmpy;
grid[posx][posy] = grid[posx+offx][posy] = oldbnum;
grid[posx][posy+offy] = grid[posx+offx][posy+offy] = oldbnum;
drawSelbox();
}
// 计算、画 步数
if (posx == oldx posy == oldy) // 如果等于上一步的位置,表示回退了一步
steps = tmpstep; // 步数返回上一次的步数
else if (steps == tmpstep)
steps ++; // 步数增加
Exg.setColor(0xffffff);
Exg.fillRect(68, 55, 33, 13);
Exg.setColor(0);
Exg.drawString(Integer.toString(steps), 100, 45, Graphics.TOP| Graphics.RIGHT);
// 判断曹操(10)的位置
if (grid[1][4] == 10 grid[2][4] == 10) // 胜利
{
gameOver = true;
SoundPlay(1);
if (Vib) Vibrator.triggerVibrator(100); // 震动100ms(Siemens扩展)
Exg.setColor(0xffffff);
Exg.fillRect(11, 28, 47, 18);
Exg.setColor(0);
Exg.drawRect(11, 28, 47, 18);
Exg.drawString("胜利了!", 14, 32, 20);
}
}
}
else
{
if (kcode == ctrlkey[4]) // select
{
if (grid[posx][posy] != 0)
{
selected = true; // 选中
tmpstep = steps;
oldx = posx;
oldy = posy;
drawSelbox();
}
}
else
{
int tmpx, tmpy;
tmpx = posx;
tmpy = posy;
if (kcode == ctrlkey[0]) // move left
{
tmpx --;
if (tmpx 0) tmpx = 0;
else if (grid[tmpx][posy]==grid[posx][posy] grid[posx][posy]!=0)
{
tmpx --;
if (tmpx 0) tmpx = posx;
}
}
else if (kcode == ctrlkey[1]) // move right
{
tmpx ++;
if (tmpx 3) tmpx = 3;
else if (grid[tmpx][posy]==grid[posx][posy] grid[posx][posy]!=0)
{
tmpx ++;
if (tmpx 3) tmpx = posx;
}
}
else if (kcode == ctrlkey[2]) // move up
{
tmpy --;
if (tmpy 0) tmpy = 0;
else if (grid[posx][tmpy]==grid[posx][posy] grid[posx][posy]!=0)
{
tmpy --;
if (tmpy 0) tmpy = posy;
}
}
else if (kcode == ctrlkey[3]) // move down
{
tmpy ++;
if (tmpy 4) tmpy = 4;
else if (grid[posx][tmpy]==grid[posx][posy] grid[posx][posy]!=0)
{
tmpy ++;
if (tmpy 4) tmpy = posy;
}
}
if ( tmpx != posx || tmpy != posy)
{
drawBox(posx, posy, offx, offy, 0xffffff, false, 3, 0);
for (int i=0; i4; i++)
for (int j=0; j5; j++)
{
if (grid[i][j] == 0) drawBox(i, j, 0, 0, 0xffffff, true, 1, 0);
}
posx = tmpx;
posy = tmpy;
moveSelbox(posx, posy, true);
}
}
}
redraw();
}
public void commandAction(Command command, Displayable displayable) // 菜单响应
{
boolean savepara = false;
if(command == COMMANDS[1]) // new game
{
gamelist.activate(display, winQuit);
}
else if(command == COMMANDS[2]) // exit
winQuit.quit();
else if(command == COMMANDS[3]) // 按键设置
{
SetKeys fskey = new SetKeys(ctrlkey);
fskey.activate(display, this);
}
else if(command == COMMANDS[4]) // about
{
HRAbout hrabout = new HRAbout();
hrabout.activate(display, this);
}
else if (command == SndCmd)
{
Snd = !Snd;
removeCommand(SndCmd);
if (Snd) SndCmd = new Command(closeSnd, Command.OK, 5);
else SndCmd = new Command(openSnd, Command.OK, 5);
addCommand(SndCmd);
savepara = true;
}
else if (command == VibCmd)
{
Vib = !Vib;
removeCommand(VibCmd);
if (Vib) VibCmd = new Command(closeVib,Command.OK, 6);
else VibCmd = new Command(openVib,Command.OK, 6);
addCommand(VibCmd);
savepara = true;
}
if (savepara)
{
/////////////////////////////////////////////
// 写入参数
try
{
byte bflag[] = new byte[2];
File keyfile = new File();
int fid = keyfile.open("CtrlKey");
keyfile.write(fid, ctrlkey, 0, 5); // 写入按键数据(Siemens扩展)
bflag[0] = (byte)(Snd ? 1 : 0);
bflag[1] = (byte)(Vib ? 1 : 0);
keyfile.write(fid, bflag, 0, 2);
keyfile.close(fid);
}
catch(IOException ioexception) { }
catch(NullPointerException npe){}
//////////////////////////////////////////////*/
}
}
private void redraw()
{
ExScreenImg.blitToScreen(0, 0); // 缓存内数据直接输出到屏幕上
}
//音乐
private void SoundPlay(int n) // 播放音效
{
if (!Snd) return; // 音效关闭,则返回
// Siemens扩展
melody.resetMelody();
try
{
if (n == 0) // new game
{
melody.setBPM(100);
melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_H3, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_G3, MelodyComposer.TONELENGTH_1_8);
}
else if (n == 1) // win
{
melody.setBPM(110);
melody.appendNote(MelodyComposer.TONE_C2, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_E2, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_G2, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_E2, MelodyComposer.TONELENGTH_1_16);
melody.appendNote(MelodyComposer.TONE_G2, MelodyComposer.TONELENGTH_1_16);
以上为核心代码 由于代码太多无法一次传上来
用java设计一个华容道游戏
import java.awt.*;
import java.awt.event.*;
public class MoveExample //主类
{
public static void main(String args[]) //定义主方法
{
new Hua_Rong_Road(); //创建对象
}
}
class Person extends Button implements FocusListener
{
int number;
Color c = new Color(128,128,128);
Person(int number,String s)//构造方法
{
super(s);//调用父类s的构造方法
setBackground(c);//设置组件的背景色
this.number = number;//调用当前的number
c = getBackground();
addFocusListener(this);//添加焦点事件监听器
}
public void focusGained(FocusEvent e)//焦点事件触发
{
setBackground(Color.blue);
}
public void focusLost(FocusEvent e)//焦点事件失去
{
setBackground(c);
}
}
class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener
{
Person person[] = new Person[10];//person类的数组
Button left,right,above,below;
Button restart = new Button("重新开始");
public Hua_Rong_Road() //华容道的构造方法
{
init(); //初始化
setBounds(100,100,320,360);//设置窗口在屏幕上出现位置,和窗口大小
setVisible(true);//设置窗口可见
setResizable(true);//设置窗口可调节
validate();//刷新
addWindowListener( new WindowAdapter()//获得窗口事件监视器
{
public void windowClosing(WindowEvent e)//窗口正在被关闭时,窗口监视器调用该方法
{
System.exit(0);
}
}
);
}
public void init()
{
setLayout(null);//设置默认布局
add(restart);//添加重新开始
restart.setBounds(100,320,120,25);//重新开始按钮大小
restart.addActionListener(this);//事件源获得监视器
String name[] = {"曹操","关羽","张飞","刘备","赵云","黄忠","兵","兵","兵","兵"};
for(int k = 0;kname.length;k++)
{
person[k] = new Person(k,name[k]);//给按钮添加名字
person[k].addMouseListener(this);//每个按钮都注册鼠标事件
person[k].addKeyListener(this);//每个按钮都注册键盘事件
add(person[k]);//添加人物
}
person[0].setBounds(104,54,100,100);
person[1].setBounds(104,154,100,50);
person[2].setBounds(54,154,50,100);
person[3].setBounds(204,154,50,100);
person[4].setBounds(54,54,50,100);
person[5].setBounds(204,54,50,100);
person[6].setBounds(54,254,50,50);
person[7].setBounds(204,254,50,50);
person[8].setBounds(104,204,50,50);
person[9].setBounds(154,204,50,50);//为每个人物按钮设置位置和大小
person[9].requestFocus();//把焦点先设置在这个按钮上
left = new Button();//画出游戏界面边框,并用定义的left,right,above,below控制大小
right = new Button();
above = new Button();
below = new Button();
add(left);
add(right);
add(above);
add(below);
left.setBounds(49,49,5,260);
right.setBounds(254,49,5,260);
above.setBounds(49,49,210,5);
below.setBounds(49,304,210,5);
validate();//刷新
} //完成界面布局
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyPressed(KeyEvent e)//响应键盘事件,按键,释放键,按下和释放组合
{
Person man = (Person)e.getSource();//获得事件源
if(e.getKeyCode()==KeyEvent.VK_DOWN)//响应用户按下方向光标的操作;用KeyEvent类中的getkeycode()判断哪个键被按下
{
go(man,below); //go方法控制移动
}
if(e.getKeyCode()==KeyEvent.VK_UP)
{
go(man,above);
}
if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
go(man,left);
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT)
{
go(man,right);
}
}
public void mousePressed(MouseEvent e)
{
Person man = (Person)e.getSource();
int x = -1,y = -1;
x = e.getX();
y = e.getY();
int w = man.getBounds().width;
int h = man.getBounds().height;
if(yh/2)
{
go(man,below);
}
if(yh/2)
{
go(man,above);
}
if(xw/2)
{
go(man,left);
}
if(xw/2)
{
go(man,right);
}
}
public void mouseReleased(MouseEvent e){}//鼠标事件
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void go(Person man,Button direction)
{
boolean move = true;
Rectangle manRect = man.getBounds();
int x = man.getBounds().x;
int y = man.getBounds().y;
if(direction==below)//向各个方向移动
{
y = y+50;
}
else if(direction==above)
{
y = y-50;
}
else if(direction==left)
{
x = x-50;
}
else if(direction==right)
{
x = x+50;
}
manRect.setLocation(x,y);
Rectangle directionRect = direction.getBounds();
for(int k = 0;k10;k++)
{
Rectangle personRect = person[k].getBounds();
if((manRect.intersects(personRect))(man.number!=k))//如果覆盖就不移动
{
move = false;
}
}
if(manRect.intersects(directionRect))
{
move = false;
}
if(move==true)
{
man.setLocation(x,y);
}
}
public void actionPerformed(ActionEvent e)
{
dispose();
new Hua_Rong_Road();
}
}
200求JAVA课程设计报告 关于手机华容道的
这个我试了的没有任务问题,稀望对你有点帮助,记得类名要改为Hua_Rong_Road ,因为只有Hua_Rong_Road 这个类是公开的.另外包名也改下package xxxx(你自己建的包名),玩游戏时移动人物,用键盘(上下左右 ,--,--,上,下)操作,鼠标是不能移动 人物的,照着我说的做,应该是没什么问题的:
package baidu.testfive;
import java.applet.Applet;
import java.awt.Button;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
class People extends Button implements FocusListener // 代表华容道人物的类。
{
Rectangle rect = null;
int left_x, left_y;// 按扭的左上角坐标.
int width, height; // 按扭的宽和高.
String name;
int number;
People(int number, String s, int x, int y, int w, int h, Hua_Rong_Road road)// 构造函数
{
super(s);
name = s;
this.number = number;
left_x = x;
left_y = y;
width = w;
height = h;
setBackground(Color.orange);
road.add(this);
addKeyListener(road);
setBounds(x, y, w, h);
addFocusListener(this);
rect = new Rectangle(x, y, w, h);
}
public void focusGained(FocusEvent e) {
setBackground(Color.red);
}
public void focusLost(FocusEvent e) {
setBackground(Color.orange);
}
}
public class Hua_Rong_Road extends Applet implements KeyListener,
ActionListener {
People people[] = new People[10];
Rectangle left, right, above, below;// 华容道的边界 .
Button restart = new Button("重新开始");
public void init() {
setLayout(null);
add(restart);
restart.setBounds(5, 5, 80, 25);
restart.addActionListener(this);
people[0] = new People(0, "曹操", 104, 54, 100, 100, this);// 构造曹操
people[1] = new People(1, "关羽", 104, 154, 100, 50, this);// 构造关羽
people[2] = new People(2, "张飞", 54, 154, 50, 100, this);
people[3] = new People(3, "刘备", 204, 154, 50, 100, this);
people[4] = new People(4, "张辽", 54, 54, 50, 100, this);
people[5] = new People(5, "曹仁", 204, 54, 50, 100, this);
people[6] = new People(6, "兵 ", 54, 254, 50, 50, this);
people[7] = new People(7, "兵 ", 204, 254, 50, 50, this);
people[8] = new People(8, "兵 ", 104, 204, 50, 50, this);
people[9] = new People(9, "兵 ", 154, 204, 50, 50, this);
people[9].requestFocus();
left = new Rectangle(49, 49, 5, 260);
people[0].setForeground(Color.white);
right = new Rectangle(254, 49, 5, 260);
above = new Rectangle(49, 49, 210, 5);
below = new Rectangle(49, 304, 210, 5);
}
public void paint(Graphics g) {// 画出华容道的边界:
g.setColor(Color.cyan);
g.fillRect(49, 49, 5, 260);// left.
g.fillRect(254, 49, 5, 260);// right.
g.fillRect(49, 49, 210, 5); // above.
g.fillRect(49, 304, 210, 5);// below.
// 提示曹操逃出位置和按键规则:
g.drawString("点击相应的人物,然后按键盘上的上下左右箭头移动", 100, 20);
g.setColor(Color.red);
g.drawString("曹操到达该位置", 110, 300);
}
public void keyPressed(KeyEvent e) {
People man = (People) e.getSource();// 获取事件源.
man.rect.setLocation(man.getBounds().x, man.getBounds().y);
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
man.left_y = man.left_y + 50; // 向下前进50个单位。
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
// 判断是否和其它人物或下边界出现重叠,如果出现重叠就退回50个单位距离。
for (int i = 0; i 10; i++) {
if ((man.rect.intersects(people[i].rect)) (man.number != i)) {
man.left_y = man.left_y - 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (man.rect.intersects(below)) {
man.left_y = man.left_y - 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (e.getKeyCode() == KeyEvent.VK_UP) {
man.left_y = man.left_y - 50; // 向上前进50个单位。
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
// 判断是否和其它人物或上边界出现重叠,如果出现重叠就退回50个单位距离。
for (int i = 0; i 10; i++) {
if ((man.rect.intersects(people[i].rect)) (man.number != i)) {
man.left_y = man.left_y + 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (man.rect.intersects(above)) {
man.left_y = man.left_y + 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
man.left_x = man.left_x - 50; // 向左前进50个单位。
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
// 判断是否和其它人物或左边界出现重叠,如果出现重叠就退回50个单位距离。
for (int i = 0; i 10; i++) {
if ((man.rect.intersects(people[i].rect)) (man.number != i)) {
man.left_x = man.left_x + 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (man.rect.intersects(left)) {
man.left_x = man.left_x + 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
man.left_x = man.left_x + 50; // 向右前进50个单位。
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
// 判断是否和其它人物或右边界出现重叠,如果出现重叠就退回50个单位距离。
for (int i = 0; i 10; i++) {
if ((man.rect.intersects(people[i].rect)) (man.number != i)) {
man.left_x = man.left_x - 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
if (man.rect.intersects(right)) {
man.left_x = man.left_x - 50;
man.setLocation(man.left_x, man.left_y);
man.rect.setLocation(man.left_x, man.left_y);
}
}
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
public void actionPerformed(ActionEvent e) {
this.removeAll();
this.init();
}
}
网站名称:华容道java代码,Java实现华容道
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