java华容道代码详解 数字华容道java代码

java课程设计题目及代码是什么?

java课程设计题目及代码分别是:

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1、题目:计算器。设计内容是设计一个图形界面(GUI)的计算器应用程序,完成简单的算术运算。

设计要求是设计的计算器应用程序可以完成家法、减法、乘法、除法和取余运算。且有小数点、正负号、求倒数、退格和清零功能。

2、代码:

数字按钮NumberButton类如下:

import java.awt.

import java.awt.event.

import javax.swing.

public class NumberButton extends Button.

{

int number.

public NumberButton(int number).

{

super(""+number).

this.number=number.

setForeground(Color.blue).

}

public int getNumber().

{

return number;

}

}

其它java课程设计题目及代码是:

题目:华容道。编写一个按钮的子类,使用该子类创建的对象代表华容道中的人物。通过焦点事件控制人物颜色,当人物获得焦点时颜色为蓝色,当失去焦点时颜色为灰色。

通过键盘事件和鼠标事件来实现曹操、关羽等人物的移动。当人物上发生鼠标事件或键盘事件时,如果鼠标指针的位置是在人物的下方(也就是组件的下半部分)或按下键盘的“↓“键,该人物向下移动。向左、向右和向上的移动原理类似。

代码是:

String name[]={"曹操","关羽","张","刘","马","许","兵","兵","兵","兵"}.

for(int i=0;iname.length;i++).

{

person[i]=new Person(i,name[i]).

person[i].addKeyListener(this).

person[i].addMouseListener(this).

//     person[i].addFocusListener(new Person).

add(person[i]).

}

person[0].setBounds(104,54,100,100).

person[1].setBounds(104,154,100,50).

person[2].setBounds(54,154,50,100).

person[3].setBounds(204,154,50,100).

person[4].setBounds(54,54,50,100).

person[5].setBounds(204,54,50,100);

person[6].setBounds(54,254,50,50);

person[7].setBounds(204,254,50,50);

person[8].setBounds(104,204,50,50);

person[9].setBounds(154,204,50,50);

200求JAVA课程设计报告 关于手机华容道的

这个我试了的没有任务问题,稀望对你有点帮助,记得类名要改为Hua_Rong_Road ,因为只有Hua_Rong_Road 这个类是公开的.另外包名也改下package xxxx(你自己建的包名),玩游戏时移动人物,用键盘(上下左右 ,--,--,上,下)操作,鼠标是不能移动 人物的,照着我说的做,应该是没什么问题的:

package baidu.testfive;

import java.applet.Applet;

import java.awt.Button;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Rectangle;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.FocusEvent;

import java.awt.event.FocusListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

class People extends Button implements FocusListener // 代表华容道人物的类。

{

Rectangle rect = null;

int left_x, left_y;// 按扭的左上角坐标.

int width, height; // 按扭的宽和高.

String name;

int number;

People(int number, String s, int x, int y, int w, int h, Hua_Rong_Road road)// 构造函数

{

super(s);

name = s;

this.number = number;

left_x = x;

left_y = y;

width = w;

height = h;

setBackground(Color.orange);

road.add(this);

addKeyListener(road);

setBounds(x, y, w, h);

addFocusListener(this);

rect = new Rectangle(x, y, w, h);

}

public void focusGained(FocusEvent e) {

setBackground(Color.red);

}

public void focusLost(FocusEvent e) {

setBackground(Color.orange);

}

}

public class Hua_Rong_Road extends Applet implements KeyListener,

ActionListener {

People people[] = new People[10];

Rectangle left, right, above, below;// 华容道的边界 .

Button restart = new Button("重新开始");

public void init() {

setLayout(null);

add(restart);

restart.setBounds(5, 5, 80, 25);

restart.addActionListener(this);

people[0] = new People(0, "曹操", 104, 54, 100, 100, this);// 构造曹操

people[1] = new People(1, "关羽", 104, 154, 100, 50, this);// 构造关羽

people[2] = new People(2, "张飞", 54, 154, 50, 100, this);

people[3] = new People(3, "刘备", 204, 154, 50, 100, this);

people[4] = new People(4, "张辽", 54, 54, 50, 100, this);

people[5] = new People(5, "曹仁", 204, 54, 50, 100, this);

people[6] = new People(6, "兵 ", 54, 254, 50, 50, this);

people[7] = new People(7, "兵 ", 204, 254, 50, 50, this);

people[8] = new People(8, "兵 ", 104, 204, 50, 50, this);

people[9] = new People(9, "兵 ", 154, 204, 50, 50, this);

people[9].requestFocus();

left = new Rectangle(49, 49, 5, 260);

people[0].setForeground(Color.white);

right = new Rectangle(254, 49, 5, 260);

above = new Rectangle(49, 49, 210, 5);

below = new Rectangle(49, 304, 210, 5);

}

public void paint(Graphics g) {// 画出华容道的边界:

g.setColor(Color.cyan);

g.fillRect(49, 49, 5, 260);// left.

g.fillRect(254, 49, 5, 260);// right.

g.fillRect(49, 49, 210, 5); // above.

g.fillRect(49, 304, 210, 5);// below.

// 提示曹操逃出位置和按键规则:

g.drawString("点击相应的人物,然后按键盘上的上下左右箭头移动", 100, 20);

g.setColor(Color.red);

g.drawString("曹操到达该位置", 110, 300);

}

public void keyPressed(KeyEvent e) {

People man = (People) e.getSource();// 获取事件源.

man.rect.setLocation(man.getBounds().x, man.getBounds().y);

if (e.getKeyCode() == KeyEvent.VK_DOWN) {

man.left_y = man.left_y + 50; // 向下前进50个单位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判断是否和其它人物或下边界出现重叠,如果出现重叠就退回50个单位距离。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_y = man.left_y - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(below)) {

man.left_y = man.left_y - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_UP) {

man.left_y = man.left_y - 50; // 向上前进50个单位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判断是否和其它人物或上边界出现重叠,如果出现重叠就退回50个单位距离。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_y = man.left_y + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(above)) {

man.left_y = man.left_y + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_LEFT) {

man.left_x = man.left_x - 50; // 向左前进50个单位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判断是否和其它人物或左边界出现重叠,如果出现重叠就退回50个单位距离。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_x = man.left_x + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(left)) {

man.left_x = man.left_x + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

man.left_x = man.left_x + 50; // 向右前进50个单位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判断是否和其它人物或右边界出现重叠,如果出现重叠就退回50个单位距离。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_x = man.left_x - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(right)) {

man.left_x = man.left_x - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

}

public void keyTyped(KeyEvent e) {

}

public void keyReleased(KeyEvent e) {

}

public void actionPerformed(ActionEvent e) {

this.removeAll();

this.init();

}

}

求用C语言代吗编写一个华容道的游戏出来。最好带每步的解释

package 华容道;

import java.awt.*;

import java.awt.event.*;

//主函数

public class Main {

public static void main(String[] args) {

new Hua_Rong_Road();

}

}

//人物按钮颜色

class Person extends Button implements FocusListener{

int number;

Color c=new Color(255,245,170);

Person(int number,String s)

{

super(s);

setBackground(c);//人物的颜色背景是黄色

this.number=number;

c=getBackground();

addFocusListener(this);//好像是焦点监听器

}

public void focusGained(FocusEvent e)

{

setBackground(Color.red);//只要单击该按钮则按钮变颜色

}

public void focusLost(FocusEvent e) {

setBackground(c);//上一个按钮回复原先的颜色

}

}

//华容道总类

class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener{

Person person[] = new Person[10];

Button left,right,above,below;

Button restart = new Button("Start");//重新开始按钮

public Hua_Rong_Road()

{

init();

setBounds(100,100,320,360);

setVisible(true);//设置Frame为可见,默认为不可见

validate();

addWindowListener(

new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

}

);

}

public void init()

{

setLayout(null);

add(restart);

restart.setBounds(100, 320, 120, 25);

restart.addActionListener(this);

String name[]={"我","陆逊","姜维","陈宫","许攸","邓艾","周瑜","庞统","诸葛亮","贾诩"};

for(int k=0;kname.length;k++)

{

person[k]=new Person(k,name[k]);

person[k].addMouseListener(this);

person[k].addKeyListener(this);

add(person[k]);

}//为所有的按钮注册所需的东西

person[0].setBounds(104, 54, 100, 100);

person[1].setBounds(104,154, 100, 50);

person[2].setBounds(54, 154, 50, 100);

person[3].setBounds(204, 154, 50, 100);

person[4].setBounds(54, 54, 50, 100);

person[5].setBounds(204, 54, 50, 100);

person[6].setBounds(54, 254,50, 50);

person[7].setBounds(204, 254, 50, 50);

person[8].setBounds(104, 204, 50, 50);

person[9].setBounds(154, 204, 50, 50);

//初始化按钮的位子

person[0].requestFocus();

left=new Button();

right=new Button();

above=new Button();

below=new Button();

left.setBounds(49,49,5,260);

right.setBounds(254,49,5,260);

above.setBounds(49,49,210,5);

below.setBounds(49,304,210,5);

validate();

}

public void keyTyped(KeyEvent e){}

public void keyReleased(KeyEvent e){}

public void keyPressed(KeyEvent e)

{

Person man=(Person)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_DOWN)

{

go(man,below);

}

if(e.getKeyCode()==KeyEvent.VK_UP)

{

go(man,above);

}

if(e.getKeyCode()==KeyEvent.VK_LEFT)

{

go(man,left);

}

if(e.getKeyCode()==KeyEvent.VK_RIGHT)

{

go(man,right);

}

}

public void mousePressed(MouseEvent e)

{

Person man =(Person)e.getSource();

int x=-1,y=-1;

x=e.getX();

y=e.getY();

int w=man.getBounds().width;

int h=man.getBounds().height;

if(yh/2)

{

go(man,below);

}

if(yh/2)

{

go(man,above);

}

if(xw/2)

{

go(man,left);

}

if(xw/2)

{

go(man,right);

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void go(Person man,Button direction)

{

boolean move=true;

Rectangle manRect=man.getBounds();

int x=man.getBounds().x;

int y=man.getBounds().y;

if(direction==below)

y=y+50;

else if(direction==above)

y=y-50;

else if(direction==left)

x=x-50;

else if(direction==right)

x=x+50;

manRect.setLocation(x,y);

Rectangle directionRect=direction.getBounds();

for(int k=0;k10;k++)

{

Rectangle personRect=person[k].getBounds();

if((manRect.intersects(personRect))(man.number!=k))

{

move=false;

}

}

if(manRect.intersects(directionRect))

{

move=false;

}

if(move==true)

{

man.setLocation(x,y);

}

}

public void actionPerformed(ActionEvent e)

{

dispose();

new Hua_Rong_Road();

}

}


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