用java画图的代码 java编写画图程序

求java版画图程序的源代码

找到了,很久以前写的一个简单画图,呵呵~当时要求用AWT写,很难受。

成都创新互联是一家专注于成都网站制作、成都网站建设与策划设计,和政网站建设哪家好?成都创新互联做网站,专注于网站建设10多年,网设计领域的专业建站公司;建站业务涵盖:和政等地区。和政做网站价格咨询:18980820575

package net.miqiang.gui;

import java.awt.BasicStroke;

import java.awt.BorderLayout;

import java.awt.Button;

import java.awt.Color;

import java.awt.Cursor;

import java.awt.Dimension;

import java.awt.Frame;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.GridLayout;

import java.awt.Label;

import java.awt.Panel;

import java.awt.RenderingHints;

import java.awt.Toolkit;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.event.MouseMotionListener;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import java.awt.image.BufferedImage;

/**

* 简单画图板程序

* 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧。

*

* @author 米强

*

*/

public class TestMain extends Frame {

// 画板

private Palette palette = null;

// 显示当前颜色的面板

private Panel nonceColor = null;

// 画笔粗细

private Label drawWidth = null;

// 画笔端点的装饰

private Label drawCap = null;

// 选取颜色按钮的监听事件类

private ButtonColorAction buttonColorAction = null;

// 鼠标进入按钮后光标样式的监听事件类

private ButtonCursor buttonCursor = null;

// 画笔样式的监听事件

private ButtonStrokeAction buttonStrokeAction = null;

/**

* 构造方法

*

*/

public TestMain() {

// 设置标题栏文字

super("简易画图板");

// 构造一个画图板

palette = new Palette();

Panel pane = new Panel(new GridLayout(2, 1));

// 画笔颜色选择器

Panel paneColor = new Panel(new GridLayout(1, 13));

// 12 个颜色选择按钮

Button [] buttonColor = new Button[12];

Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};

// 显示当前颜色的面板

nonceColor = new Panel();

nonceColor.setBackground(Color.black);

paneColor.add(nonceColor);

buttonColorAction = new ButtonColorAction();

buttonCursor = new ButtonCursor();

for(int i = 0; i buttonColor.length; i++){

buttonColor[i] = new Button();

buttonColor[i].setBackground(color[i]);

buttonColor[i].addActionListener(buttonColorAction);

buttonColor[i].addMouseListener(buttonCursor);

paneColor.add(buttonColor[i]);

}

pane.add(paneColor);

// 画笔颜色选择器

Panel paneStroke = new Panel(new GridLayout(1, 13));

// 控制画笔样式

buttonStrokeAction = new ButtonStrokeAction();

Button [] buttonStroke = new Button[11];

buttonStroke[0] = new Button("1");

buttonStroke[1] = new Button("3");

buttonStroke[2] = new Button("5");

buttonStroke[3] = new Button("7");

buttonStroke[4] = new Button("9");

buttonStroke[5] = new Button("11");

buttonStroke[6] = new Button("13");

buttonStroke[7] = new Button("15");

buttonStroke[8] = new Button("17");

buttonStroke[9] = new Button("■");

buttonStroke[10] = new Button("●");

drawWidth = new Label("3", Label.CENTER);

drawCap = new Label("●", Label.CENTER);

drawWidth.setBackground(Color.lightGray);

drawCap.setBackground(Color.lightGray);

paneStroke.add(drawWidth);

for(int i = 0; i buttonStroke.length; i++){

paneStroke.add(buttonStroke[i]);

buttonStroke[i].addMouseListener(buttonCursor);

buttonStroke[i].addActionListener(buttonStrokeAction);

if(i = 8){

buttonStroke[i].setName("width");

}else{

buttonStroke[i].setName("cap");

}

if(i == 8){

paneStroke.add(drawCap);

}

}

pane.add(paneStroke);

// 将画笔颜色选择器添加到窗体中

this.add(pane, BorderLayout.NORTH);

// 将画图板添加到窗体中

this.add(palette);

// 添加窗口监听,点击关闭按钮时退出程序

this.addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});

// 设置窗体 ICON 图标

this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));

// 设置窗口的大小

this.setSize(new Dimension(400, 430));

// 设置窗口位置,处于屏幕正中央

this.setLocationRelativeTo(null);

// 显示窗口

this.setVisible(true);

}

/**

* 程序入口

*

* @param args

* 字符串数组参数

*/

public static void main(String[] args) {

new TestMain();

}

/**

* 选取颜色按钮的监听事件类

* @author 米强

*

*/

class ButtonColorAction implements ActionListener {

public void actionPerformed(ActionEvent e) {

Color color_temp = ((Button)e.getSource()).getBackground();

nonceColor.setBackground(color_temp);

palette.setColor(color_temp);

}

}

/**

* 鼠标进入按钮变换光标样式监听事件类

* @author 米强

*

*/

class ButtonCursor extends MouseAdapter {

public void mouseEntered(MouseEvent e) {

((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));

}

public void mouseExited(MouseEvent e) {

((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

}

}

/**

* 设置画笔的监听事件类

* @author 米强

*

*/

class ButtonStrokeAction implements ActionListener {

public void actionPerformed(ActionEvent e) {

Button button_temp = (Button) e.getSource();

String name = button_temp.getName();

if(name.equalsIgnoreCase("width")){

drawWidth.setText(button_temp.getLabel());

palette.setStroke(Float.parseFloat(button_temp.getLabel()));

}else if(name.equalsIgnoreCase("cap")){

drawCap.setText(button_temp.getLabel());

if(button_temp.getLabel().equals("■")){

palette.setStroke(BasicStroke.CAP_SQUARE);

}else if(button_temp.getLabel().equals("●")){

palette.setStroke(BasicStroke.CAP_ROUND);

}

}

}

}

}

/**

* 画板类

*

* @author 米强

*

*/

class Palette extends Panel implements MouseListener, MouseMotionListener {

// 鼠标 X 坐标的位置

private int mouseX = 0;

// 上一次 X 坐标位置

private int oldMouseX = 0;

// 鼠标 Y 坐标的位置

private int mouseY = 0;

// 上一次 Y 坐标位置

private int oldMouseY = 0;

// 画图颜色

private Color color = null;

// 画笔样式

private BasicStroke stroke = null;

// 缓存图形

private BufferedImage image = null;

/**

* 构造一个画板类

*

*/

public Palette() {

this.addMouseListener(this);

this.addMouseMotionListener(this);

// 默认黑色画笔

color = new Color(0, 0, 0);

// 设置默认画笔样式

stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);

// 建立 1280 * 1024 的 RGB 缓存图象

image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);

// 设置颜色

image.getGraphics().setColor(Color.white);

// 画背景

image.getGraphics().fillRect(0, 0, 1280, 1024);

}

/**

* 重写 paint 绘图方法

*/

public void paint(Graphics g) {

super.paint(g);

// 转换为 Graphics2D

Graphics2D g2d = (Graphics2D) g;

// 获取缓存图形 Graphics2D

Graphics2D bg = image.createGraphics();

// 图形抗锯齿

bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

// 设置绘图颜色

bg.setColor(color);

// 设置画笔样式

bg.setStroke(stroke);

// 画线,从上一个点到新的点

bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);

// 将缓存中的图形画到画板上

g2d.drawImage(image, 0, 0, this);

}

/**

* 重写 update 方法

*/

public void update(Graphics g) {

this.paint(g);

}

/**

* @return stroke

*/

public BasicStroke getStroke() {

return stroke;

}

/**

* @param stroke 要设置的 stroke

*/

public void setStroke(BasicStroke stroke) {

this.stroke = stroke;

}

/**

* 设置画笔粗细

* @param width

*/

public void setStroke(float width) {

this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());

}

/**

* 设置画笔端点的装饰

* @param cap 参考 java.awt.BasicStroke 类静态字段

*/

public void setStroke(int cap) {

this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());

}

/**

* @return color

*/

public Color getColor() {

return color;

}

/**

* @param color 要设置的 color

*/

public void setColor(Color color) {

this.color = color;

}

public void mouseClicked(MouseEvent mouseEvent) {

}

/**

* 鼠标按下

*/

public void mousePressed(MouseEvent mouseEvent) {

this.oldMouseX = this.mouseX = mouseEvent.getX();

this.oldMouseY = this.mouseY = mouseEvent.getY();

repaint();

}

public void mouseReleased(MouseEvent mouseEvent) {

}

/**

* 鼠标进入棋盘

*/

public void mouseEntered(MouseEvent mouseEvent) {

this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));

}

/**

* 鼠标退出棋盘

*/

public void mouseExited(MouseEvent mouseEvent) {

this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

}

/**

* 鼠标拖动

*/

public void mouseDragged(MouseEvent mouseEvent) {

this.oldMouseX = this.mouseX;

this.oldMouseY = this.mouseY;

this.mouseX = mouseEvent.getX();

this.mouseY = mouseEvent.getY();

repaint();

}

public void mouseMoved(MouseEvent mouseEvent) {

}

}

用Java一个简单的画图程序

下面是我以前做的小程序,希望能给你点帮助!

package menu;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class DaYin extends JFrame implements ActionListener{

public DaYin() {

Container c=this.getContentPane();

c.setLayout(new BorderLayout());

JMenuBar jmb=new JMenuBar();

JMenu jm=null;

jm=new JMenu("文件");

jmb.add(jm);

jm=new JMenu("编辑");

jmb.add(jm);

jm=new JMenu("打印");

JMenuItem jmi=new JMenuItem("打印预览");

jmi.addActionListener(this);

jm.add(jmi);

jmb.add(jm);

jm=new JMenu("帮助");

jmb.add(jm);

this.setJMenuBar(jmb);

this.setSize(1024,768);

this.setVisible(true);

this.addWindowListener(new WindowAdapter(){

public void windowClosing(WindowEvent e){

System.exit(0);

}

});

}

public static void main(String[] args) {

new DaYin();

}

public void update(Graphics g){

g.setColor(Color.black);

String title[]={"摘要","科目","子目或户名","借方金额","贷方金额"};

String danwei[]={"千","百","十","万","千","百","十","元","角","分"};

int csx=200;//打印x的初始坐标

int csy=200;//打印y的初始坐标

int x=csx;

int y=csy;

int a=x+20;//打印字体x的初始坐标

int b=y+20;//打印字体y的初始坐标

int row=7;//一共打印出几条横线

int cul=5;//一共打印出几条竖线

int hangju=30;//线与线之间的纵向间距

int lieju=100;//线与线之间的横向间距

int yy=hangju*row+y;

int c=yy+20;

g.setFont(new Font("行楷",Font.TYPE1_FONT,24));

g.drawString("记 账 凭 证", x+160, y-40);//打印出记账凭证这几个字

g.drawLine(x+100, y-30, x+340, y-30);//打印出记账凭证下面的那条线

g.setFont(new Font("行楷",Font.TYPE1_FONT,13));

g.drawString("年 月 日 第_______号", x+260, y-10);

//g.drawLine(x+430, y-10, x+470, y-10);

for(int i=0;i=row;i++){

g.drawLine(x, y, cul*lieju+x+25, y);//此循环用于画出表格的行

if(i==0)

y+=hangju*2;

else

y+=hangju;

}

y=csy;

g.drawLine(x+lieju*3, y+hangju, cul*lieju+x, y+hangju);//打印出第一行半的横线

for(int j=0;j=cul;j++){

g.drawLine(x, y, x, row*hangju+y);//此循环用于画出表格的列

x+=lieju;

}

x=csx;

for(int z=0;zcul;z++){

g.setColor(Color.red);//设置颜色

g.setFont(new Font("",Font.TYPE1_FONT,13));//设置表头字体

if(z3)

g.drawString(title[z], a, b+hangju/2);

else

g.drawString(title[z], a, b);//为表格添加表头

a+=lieju;

}//76-89打印出一个表格形状

int xx=lieju*3+x+10;

for(int v=0;v=9;v++){

g.drawLine(xx, y+hangju, xx, row*hangju+y+hangju);//此循环用于画出表格的列

g.setFont(new Font("",Font.TYPE1_FONT,11));

g.drawString(danwei[v], xx-10, y+hangju+20);//为表格添加表头

if(v%2==0)

g.setColor(Color.red);//设置颜色

else

g.setColor(Color.BLUE);//设置颜色

xx+=10;

}

for(int n=0;n9;n++){

g.drawLine(xx, y+hangju, xx, row*hangju+y+hangju);//此循环用于画出表格的列

g.drawString(danwei[n],xx-10, y+hangju+20);//为表格添加表头

if(n%2==0)

g.setColor(Color.red);//设置颜色

else

g.setColor(Color.BLUE);//设置颜色

xx+=10;

}

g.drawString(danwei[9],xx-10, y+hangju+20);

g.setColor(Color.black);//设置颜色

for(int i=0;i=1;i++){

g.drawLine(x,yy , cul*lieju+x, yy);//此循环用于画出表格的行

yy+=hangju;

}

yy=hangju*row+y;

for(int j=0;j=3;j++){

g.drawLine(x, yy, x, (row+1)*hangju+y);//此循环用于画出表格的列

if(j0){

x+=lieju;

}else{

x+=lieju*3;

}

}//112-128打印出表格的最后一行单元格

x=csx;

g.setFont(new Font("",Font.TYPE1_FONT,13));

g.drawString("合 计",x+60, c);

g.drawString("会计主管 记账 出纳 审核 制证", x+30, yy+50);

g.drawLine(cul*lieju+x+25, y, cul*lieju+x+25, (row+1)*hangju+y);//打印出最后一列

g.drawString("记",cul*lieju+x+6, y+15);

g.drawString("账", cul*lieju+x+6, y+35);

g.drawString("√", cul*lieju+x+6, y+55);//134-136为最后一列写入字体

g.drawString("附",cul*lieju+x+35, y+75);

g.drawString("件", cul*lieju+x+35, y+95);

g.drawString("张", cul*lieju+x+35, y+175);//134-136为最后一列后写入字体

}

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

if(e.getActionCommand().equals("打印预览")){

this.repaint();

}

}

}

使用drawLine()做了一个记账凭证。

执行点击"打印"子菜单"打印预览"就可显示出我们所画的"记账凭证表"

希望这个小程序能够给你点灵感

怎么用java代码模拟一张图片

用java代码模拟一张图片可以这样操作:1.创建BufferedImage类

2.根据BufferedImage类得到一个Graphics2D对象

3.根据Graphics2D对象进行逻辑操作

4.处理绘图

5.将绘制好的图片写入到图片

java画图的程序

import java.awt.*;

import javax.swing.*;

public class TankWar extends JFrame {

public TankWar (String title) {

super(title);

this.setSize(600,500);

this.setLocationRelativeTo(null); //设置窗口的位置屏幕中间

this.setResizable(false); //设置为不可改变大小

this.setDefaultCloseOperation(EXIT_ON_CLOSE); //设置关闭事件

MyJPanel myJPanel = new MyJPanel(); //创建一个MyJPanel实例对象myJPanel

myJPanel.setBackground(Color.blue);//设置myJPanel的背景颜色

this.add(myJPanel);

this.setVisible(true);

}

/*内部继承JPanel类*/

class MyJPanel extends JPanel {

protected void paintComponent(Graphics g) {

g.setClip(30,30,300,300);

Color c = g.getColor();

g.setColor(Color.red);

g.fillOval(200, 100, 300, 300);

g.setColor(c);

}

}

public static void main(String args[]){

new TankWar ("坦克大战");

}

}


网站名称:用java画图的代码 java编写画图程序
链接地址:http://hbruida.cn/article/dodechj.html